Combine this with better button mashing and control from #1, as well as some miscellaneous junk, and it all adds up to 3:54.ģ) My biggest regret, while it doesn't waste any time, is actually not switching lead characters nearly enough. Fortunately, since I make it at the tail end of 3:55, I think the final time would have been the same. Also, the Calbrena & Golbez segment that went the best was also the one where I forgot to sort my inventory before the battles. I also unnecessarily used a Cabin before fighting the Elements. I save just enough money to buy a Tent in Fabul, but somehow I just don't buy it and I didn't notice until I kinda needed one later after Magus Sisters. =pĢ) I make three blatant mistakes, all dealing with items. I actually do kinda suck at button mashing though. I estimate all this only adds up to several seconds anyway, but it might look stupid. By using FuSoYa's Weak, however, I level the playing field and earn 26-27 levels each for Rosa and Cecil, fighting two Dragon Machine fights in the Giant.ġ) I only have one working controller, and it rattles and is breaking down, so if I screw up while moving the cursor to the beat or pause slightly while walking in a straight line or seem to let go while running away or something like that, you can blame it on the controller. Eventually I abuse Cecil's auto-cover to the point where he is taking all the hits for the entire team with his inflated defense.Ģ) Harvesting enemies is somewhat of an RPG tradition, but usually harvesting top-of-the-line enemies is not feasible because they are too dangerous and take too long to kill. When someone dies, all they get is a Life1 and no more healing. I developed a "tanking" strategy, where I remove all of Kain's newly issued armor and give it all to Cecil. Unfortunately, for both of them, I know of no other game where they work so well:ġ) At minimal levels and equipment, the run hits a roadblock at Valvalis, who just attacks too fast, for too much damage. There are two main innovations that I came up with for speedrunning FF2. Incidentally, the point about minimizing leveling was stressed in my original post, but I certainly don't blame Peter for his leveling, as I'm sure it was much less annoying that way. Kain needs to have enemy übergear, Rydia needs to have Warp for early dark crystal, and FuSoYa needs to have Lunarian übergear. It's amazing to note how perfectly the stars have to align for this minimalist run to even be possible. This makes for some very tense boss fights, with new strategies for most of them. My main speed advantage, along with better luck manipulation, is that I avoid leveling almost the entire game, only fighting two regular enemy fights. Peter's 4:15 looked really good, and I only gained more respect for it as I was trying to beat it. I've wanted to do this for years now, and I made my goal sub 4 hours without really knowing if it could be done. Resulting time is rounded up to the next whole minute since the game timer could've have been :59 seconds at the last visible moment.įirst, I would like to thank my friend Kyle for lending me his working cart, Persona and Radix for hosting, Ben Siron (Wizard201) for his now 11-year-old algorithms FAQ, and Peter Tiernan for his previous run, which gave me the necessary motivation. Timing note: Game's timer is referenced at its last visible point, then real time from then to final damage numbers appearing is added. Available in low quality only, video quality is poor when moving in the overworld. Speed run of Final Fantasy II in 38 segments completed on December 19 2005.
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |